The purple and blue colour palette and the homegrown art style of Faith of Fate were the first things that stood out to me as soon as I loaded up the game. This was by no means a bad thing, as personally, I love an art style that differs from most mainstream games. Like many indie projects, that love is requited here.
Using a pretty simple combination of the WASD keys on your keyboard for movement and the arrow keys for shooting projectiles labelled as ‘LOVE’ or ‘HATE’, you begin a quest to be 'reunited with your love'. To do this, you must defeat a series of bosses and traverse through levels. If you manage to avoid bumping into anything that isn't the wall all while shooting down the bosses and dodging a plethora of different attack patterns and you're good as gold. You can also collect lives and money to spend on items as you progress through the game.
I found myself just trying to get through the mini-stages without shooting after discovering how slow and clunky it was
One aspect of Faith of Fate I had difficulty with was the combat. I found myself just trying to get through the mini-stages without shooting after discovering how slow and clunky it was compared to how smooth and nimble the movement felt. However, attempting to dodge around enemies to try and make progress isn't the intended way to play the game, and eventually you’ll reach a boss fight.
I think the main problem I had was that the projectiles fired at a super slow pace, meaning that boss fights were long and drawn out, and ultimately quite frustrating. On the flip side, however, combat updates are in the works, so by the time some of you play this game, that issue may have been ironed out.
Initially, it's a pretty cool 8-bit sounding accompaniment, but after a while it does get repetitive - I found myself muting it and listening to my own music instead
My feelings about the soundtrack are a little conflicted. Initially, it's a pretty cool 8-bit sounding accompaniment, but after a while it does get repetitive - I found myself muting it and listening to my own music instead. Then again, according to developers, new additions to the score are set to arrive within a few weeks.
Some dialogue from the characters did make me cringe a little, but perhaps this issue might be unique to me. This wasn't a huge problem though, and it sometimes felt thoroughly endearing and almost sweet.
It’s best to keep in mind that this game is still in early access and the developers have been very keen for feedback and opinions. I'd highly recommend this game, if only to take a break from some of the more gritty or competitive games that tend to dominate the conversation.