Indie Corner: Faith of Fate

After a week of playing, Kaitlyn Maracle is ready to kickstart this new series with her review

Kaitlyn Maracle
13th November 2019
Image: James Troughton
Did you like the combat and art style of The Binding of Isaac? Did you revel in the story and morality of choices in Undertale? Do you keep an eye out for cheap indie games on Steam? If you’ve answered yes to some of these questions, then perhaps Faith of Fate will be right up your alley.

The purple and blue colour palette and the homegrown art style of Faith of Fate were the first things that stood out to me as soon as I loaded up the game. This was by no means a bad thing, as personally, I love an art style that differs from most mainstream games. Like many indie projects, that love is requited here.

Using a pretty simple combination of the WASD keys on your keyboard for movement and the arrow keys for shooting projectiles labelled as  ‘LOVE’ or ‘HATE’, you begin a quest to be 'reunited with your love'. To do this, you must defeat a series of bosses and traverse through levels. If you manage to avoid bumping into anything that isn't the wall all while shooting down the bosses and dodging a plethora of different attack patterns and you're good as gold. You can also collect lives  and money to spend on items as you progress through the game.

I found myself just trying to get through the mini-stages without shooting after discovering how slow and clunky it was

One aspect of Faith of Fate I had difficulty with was the combat. I found myself just trying to get through the mini-stages without shooting after discovering how slow and clunky it was compared to how smooth and nimble the movement felt. However, attempting to dodge  around enemies to try and make progress isn't the intended way to play the game, and eventually you’ll reach a boss fight.

I think the main problem I had was that the projectiles fired at a super slow pace, meaning that boss fights were long and drawn out, and ultimately quite  frustrating. On the flip side, however, combat updates are in the works, so by the time some of you play this game, that issue may have been ironed out.

Initially, it's a pretty cool 8-bit sounding accompaniment, but after a while it does get repetitive - I found myself muting it and listening to my own music instead

My feelings about the soundtrack are a little conflicted. Initially, it's a pretty cool 8-bit sounding accompaniment, but after a while it does get repetitive - I found myself muting it and listening to my own music instead. Then again, according to developers, new additions to the score are set to arrive within a few weeks.

Some dialogue from the characters did make me cringe a little, but perhaps this issue might be unique to me. This wasn't a huge problem though, and it sometimes felt thoroughly endearing and almost sweet.

It’s best to keep in mind that this game is still in early access and the developers have been very keen for feedback and opinions. I'd highly recommend this game, if only to take a break from some of the more gritty or competitive games that tend to dominate the conversation.

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