Metroid Dread is my first – and thus far, only – Metroid game. Based on its horror-esque elements and glowing reviews, I thought that this would be the perfect entryway into the franchise for me. At first, everything was going well. The combat and gear were built up slowly, allowing me to adjust to the new components of Samus’ kit as the general map enemies became more varied. Even the E.M.I. robots were more exhilarating than frustrating.
Eventually, I came to the end of the initial section Artaria where I was met with the game’s first proper boss fight: Corpius. A boss fight divided into phases, it’s a classic fight-die-learn-repeat scenario which, to be fair, is most boss fights. Overcoming the scorpion-like creature was incredibly satisfying – for one brief moment, I truly believed that I would complete the game and begin a new love affair with the series.
And then I met Kraid: an upright crocodile, who vomits balls of fire while you stand helplessly on a claustrophobic platform. I wish I could say I fought the good fight. That I adapted and overcame. But this pimped-up King K. Rool was so infuriating, eating up your missile supplies and depleting your health to close-to-nothing before you even get to the second phase.
I don’t doubt that I will be able to push through the Kraid boss fight if I kept at it and fully realise this new love affair. But for the moment, I rage quit.